Maths, entrepreneurship and financial literacy — learned by running a real business, feeling real consequences, and reading a real ledger. Never a quiz in sight — and every decision becomes evidence of what your child actually understands.
Two games, both free, both mapped to the NCERT syllabus for Classes 6–8. One runs a business at the school gate and teaches the maths behind every decision. One drops your child at an empty river valley in 3000 BCE and asks them to build a city that survives twenty years.
Every day is a real business decision: unit costs, ratios, pricing, discounts, melting ice, rent — all the way to loans with EMI, GST and compound savings. Munshi Uncle, your accounts-man coach, narrates every evening's ledger and explains the concept behind every win and loss.
It is 3000 BCE, and the first decision is the whole lesson: where do the people settle? Plant the fields, store the grain, free hands for pots and bricks, raise the banks before the water comes — then live with twenty years of what you chose. Nobody memorises a date. They find out for themselves why the first cities in the world grew beside rivers, and then write that reason in their own words.
A worksheet asks "what is 20% of 150?" A game lets you hang a 20%-off board on your own stall — and feel the margin vanish. That difference is why kids remember.
Buy stock with limited money. Mix recipes in ratios. Set prices against rivals. Every choice is the kid's own — with their name on the shop.
Ice melts. Customers walk away from high prices. Discounts eat margins. The game never lectures — the market answers, and the evening ledger shows exactly why.
Uncle narrates the day's ledger line by line, names the concept behind each result, and shows the working — then a Magic Notebook lets kids replay the day and test better decisions.
Anyone can claim a game teaches. Almost nobody can tell you what a child actually learned without giving them a test. We can — because in a game, every decision is evidence.
A child who has never seen a percentage question has still priced 40 glasses above cost, held a 20% margin for three days, and recovered from a loss. That is demonstrated understanding — and nobody asked them a single question.
The shop only grows when the evidence is there: three profitable days, priced above cost, margin held on three of the last five. A child cannot guess past a gate the way they can guess past a multiple-choice question.
Parents and teachers see which NCERT concepts were used, where the same mistake repeated, and what changed after it. Every line traces back to a decision the child actually made.
Growth is a function of the speed of learning — so we measure how quickly a child corrects, not only whether they arrive. See the concepts we assess →
Every game maps play back to the syllabus, so you always know what "screen time" actually taught.
Built by educators who have run game-based sessions with 1,000+ students across schools.
Questions, school partnerships, CSR programmes, or feedback from your young shopkeeper — we read everything.
📧 Email: jatinbhagat@decipherworld.com
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jatinbhagat@decipherworld.com
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